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gnkyy

14
Posts
A member registered Aug 10, 2023

Creator of

Recent community posts

Great game! I really liked the character design and music, the gameplay was very fun too. The fight mechanic is quite creative but as of now you can for the most part just update one attack and only use it.

Very simple and fun! I liked the time of day changing effect

Incredibly fun, very creative! A great tribute to C64

Absolutely insane! I have no idea how you managed to make this in a week

Great game! I loved the music and art/visuals, the gameplay was good too. Although I must say, I dont think E is the most comfortable keybind for attacking enemies

I didn't exactly expect to see a fishing game in this game jam, definitely an interesting and original idea!

I loved the custom raytraced lightning and the atmosphere was great! I think you could have made the gameplay more complex, but overall it's a nice idea

Thanks for playing, I'm glad you enjoyed it!
In level 10 there is a light movable in the X axis at the start, followed by another which you can drag around in the Y axis

The puzzles are great and the idea for the game is very creative.

The art and music are very nice! I feel like the gameplay could be a bit faster

The art and audio are great, I believe that this game has the best art out of all I've seen so far. I think that making a horror game is a great use of the theme.
Although, I feel like the gameplay could be more interesting

I liked the idea of splitting the game between a 3D world and a 2D world. The idea for having two levels you can switch between is also quite cool, but I feel like the two levels could "interact" with each other more. Good job, especially considering you were a one person team!

There were some bugs, but that it to be more or less expected from a game made in a week. At one point I glitched out of the 2D world and there was no way to restart the level, which was quite annoying.  Also the fact that dying restarts your whole game instead of just your progress in the 2D world was frustrating.

The controls could be improved a bit - jumping could have been slightly better and the shooting felt a bit unintuitive at first - considering that you use your mouse to shoot I expected to be able to shoot in the direction of my cursor, not in the direction I was looking, but other than that it felt satysfying

Incredibly fun and creative game! The movement took some getting used to and I feel like the section were you're chased by enemies could have been a bit longer - being forced to solve a puzzle while knowing there is a bunch of enemies right behind you was quite exciting.

We just had a script that generates small colliders (the amount of them could be adjusted) on top of platforms, then we simply set the colliders to triggers if they are not in light.